
James Bond 007: Blood Stone received mixed reviews from critics upon release. Blood Stone features the voices and likenesses of Daniel Craig, Judi Dench and Joss Stone. Activision's remake of GoldenEye 007 for the Wii and DS was released on the same day respectively in each region. The game was released on 2 November 2010 in North America and released on 5 November 2010 in Europe. The game was confirmed by Activision on 16 July 2010.
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It is the 24th game in the James Bond series and is the first game since James Bond 007: Everything or Nothing (2004) to have an original story, set between Quantum of Solace (2008) and Skyfall (2012). For my money, though, 007: Blood Stone is a very fun romp that just plain needed more polish.James Bond 007: Blood Stone is a 2010 third-person shooter video game developed by Bizarre Creations and published by Activision for Microsoft Windows, Nintendo DS, PlayStation 3 and Xbox 360. Anyone who isn’t easily dazzled by Daniel Craig’s likeness or the sight of an Aston Martin plowing through Istanbul is probably going to end up skipping this one. The opening titles, however, feature an ear-splitting song by Joss Stone and animations ripped straight from the opening sequence of the Casino Royale film.Īs with any game based on a film license, there will be those that enjoy it just for what it is: a game that lets you play as James Bond, right down to the silenced Walther PPK. Production value is a grab bag: voice acting is spot-on, and the musical score fits perfectly. Up to 16 players can take their rage out on each other, and for all its simplicity it plays just fine. Since the shooting mechanics and melee system work really well - in my opinion - it stands to reason that the versus multiplayer does as well. A heavy dose of light bloom helps keep the graphics from being downright ugly, but there were times when I shook my head and reminded myself that 007: Everything or Nothing really was the last great-looking Bond game (and, incidentally, had a co-op mode). Facial animations are akin to something you’d see on a Nintendo Gamecube title. Which is more than can be said for the game’s visual effects. Bizarre Creations really ironed out the combat before shipping.

Blood Stone sports an impressive array of guns for use in shootouts, which aside from appealing to gun collectors’ intrigue also serves the shooting genre well. The animations are slick, and the camera works perfectly to give you a sense of brutality. Melee consists of stealth takedowns and straight-up slugging it out.

Just like in Splinter Cell: Conviction, melee attacks and stealth kills earn you Focus Aim instakills the only real difference here is that whereas in Conviction you mark off your targets and let Sam do the shooting, in Blood Stone you hold a bumper button and let Bond do the aiming while you work the trigger. Luckily the prospect of easy melee takedowns takes the sting out of the poor AI. Events of importance are heavily scripted, so don’t expect any real AI variety. The campaign story is pretty original, and holds together alright. Oddly enough, the MI6 agent with the most expensive taste in the world almost never deems it necessary to change up his attire. There are a fair number of single player levels, each with their own flavor. It’s not especially awesome, nor especially horrible - it’s shed. “It feels like I’m playing an early build.” That’s the simplified version of what I told Nick when he asked for my opinion of 007: Blood Stone.
